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There high rolls 10-12 let you pick a stat to increase while anything below it will allow a new skill or mutation to be chosen from the classes available to the player. 2d6 is also rolled when leveling up and getting to choose a new skill, stat increase or a mutation for the player. Injury roll is a special case where you take the number from both dice and combine them into a two digit number. An eight sided dice is also used for injury result roll, indicated by d6d8 which gives out results 11-18, 21-28, 31-38 and so on.
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The blocking dice is a six sided dice with five different results: attacker down, defender down, both down, defender stumbles and psuh (on two sides). This game uses mostly standard six sided dices (called d6 or 2d6 when two are rolled) and it's own special blocking dice. Throughout this guide, you'll see some RPG terminology related to the dice rolls. The Campaign which is the "plot" of this game helps a lot getting into the game but you can also find many good tutorials around the web that do not only instruct you into the basic game but also give very good insight into particular teams and their player classes. A new player to the BB might find it very hard to even score against the A.I (as bad it is) before thoroughly understanding the rules. The game relies heavily on rolling dice and as the saying goes, every dice roll is a chance at a failure. Miniatures for playing are also commercially available by various manufacturers. The original game itself is long out of market but lives it's life as a Living Rulebook, currently on it's 5th edition, maintained by the community.
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The game is based on Games Workshop board game classic. Blood Bowl is a turn based fantasy football strategy game loosely set in Warhammer Fantasy Battle world. customizing your own stadium or gaining levels as a coach. Essentially the game is unchanged in terms of gameplay, with some additions that do not have much in-game impact e.g. Blood Bowl 2 is a sequel to Blood Bowl, a 2009 release by Cyanide.
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